Game Dev
Particle Trail Stuck at X=0: A Unity Update-Order Bug…
I wanted a simple thing: a little particle trail that streams behind a fast-moving character as it runs down a lane and slides left/right. A few hours and six failed fixes later, I finally understood why the particles kept piling up in the dead center of the lane while the character was clearly off to one side.
The bug had one strange, very specific signature that I ignored for far too long:
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