I Make Games
As the former lead developer and co-founder of Sweaty Chair, I helped launch over eight games across mobile and desktop, collectively amassing over 10 million downloads and earning features on both the App Store and Google Play. Since then, I’ve taken that foundation into the world of iGaming, shipping 11+ titles as a senior software developer at Easygo — including Chicken, which won best new Stake Original of the year and hit 10 million bets in its first month. My experience spans mobile, desktop, VR, and web, giving me a broad perspective on what makes games feel great across different platforms and audiences.
I Build Web
I specialise in building high-performance, web-based game frontends using Svelte and Pixi.js, with a focus on smooth rendering, responsive UI, and seamless cross-platform experiences. On the backend, I work with Node.js to integrate secure and scalable APIs alongside game mathematicians and backend engineers. I also contribute to component-based UI libraries and maintain Storybook-driven design systems to keep large-scale projects consistent and maintainable. Beyond gaming, I stay curious about emerging technologies — having previously prototyped blockchain dApps, and continuing to explore new tools that push what’s possible on the web.