After you make a great game, it is very crucial that you find a good Ad network(s) that gives you a stable revenue, so you can focus on what you good at — developing game. There’s already a lot of in-depth articles listing each one of them. This article will show you how our experience trying different networks with (biased) opinions on them, and list a few more options that may not be well-known but suitable for indie developers like us.Read more “Which Ad networks to use in mobile games for indie developers?”
We decided to make our top puzzle-solving game, “Rainmaker: The Beautiful Flood”, free for lifetime. It was originally $US 1.99 before.
Rainmaker is a minimalist puzzle game first released on 1 Feb 2016. It got featured by Apple as the best new game and obtained:
#1 iOS Puzzle Game in 3 countries
#13 iOS Puzzle Game in UK
#23 iOS Puzzle Game in US
Recently, we have a performance issue on our macOS build. The game runs smoothly in low-end Windows laptops but laggy in a 2016 Macbook. Although the hardware of the Macbook is not even as good as the Windows laptop, we doubted the performance would be much different. In addition, it runs alright in Editor in Macbook but not in a build, so the hardware influence should be able to be ignored.Read more “Optimize for macOS Performance and Fix Fullscreen Letterbox Issue in Unity Build”
It’s been a few years I haven’t maintained my website/blog, while I dedicated all of my time on my startup mobile game company, Sweaty Chair Studio. It is a hard time and many sleepless nights throughout the years, especially developing games in Australia where there’s not much support from the government.Read more “Hello world!”